Palimpsest · The Lantern at Hollow Ford A scene in one act The Lantern at Hollow Ford Dramatis Personæ Choose who you'll be. The game master plays everyone else, and writes the rest. Choose your character Plate I Bram Fighter A soldier home from someone else's war, lodging at the Ferryman's Rest. He owes Mira more than money. Good at Taking a blow, keeping his nerve, getting people home ✓ You'll play Bram The diary is blank: your first move writes its first line. Plate II Brother Osric Cleric The acolyte of the little dawn shrine at the ferry landing: gentle, patient, and harder to frighten than he looks. Good at Prayer and small miracles, calming the frightened, seeing through lies, mending hurts ✓ You'll play Brother Osric The diary is blank: your first move writes its first line. Plate III Wren Rogue A halfling river smuggler and Tam's best friend. She knows the river better than the ferryman does, and she isn't going home without him. Good at Going unseen, knots and locks, reading people, talking her way past trouble ✓ You'll play Wren The diary is blank: your first move writes its first line. Sit down at the table We keep this game's text for 30 days to improve the game master. No account, no email needed.